THE SLAVER

A one level "flavor" class for slavers.

This is not the rich, fat slave lord so much as the guy who actually goes out and does their dirty work for them. Khawarisami (southern Turanians) have Slaver as a bonus Favoured Class and are the most infamous slavers in the world, despite the Hyrkanians inroads toward this title. That is because Khawarism is synonymous with slavers and make it a full time profession, whereas the Hyrkanian nomads only do so sporadically, as spoils from their raids. The Khawarsami actively scour the globe looking for slaves.

BAB: +0

Parry/Dodge/Magic: +0

Saves: Fort +0, Reflex +0, Will +2

HD: d8

Class Skills: Appraise, Bluff, Diplomacy, Gather Information, Handle Animal, Intimidate, Knowledge (geography), Knowledge (Local), Knowledge (Nobility), Perform, Profession, Sense Motive, Spot, Survival, Use Rope.

HD: D8

Weapons And Armor: Proficient in all simple and martial weapons, the sap, bolas, net, scourge, whip, and (spiked) chain, plus light and medium armor and shields.

Class Abilities:
Appraise Slave (ex): The slaver receives a +4 competence bonus to his Appraise checks to judge the worth of any creature as a potential slave.

Break Slave (ex): Given two hours training minimum per day, a slaver can break the will of a captive over a thirty day period, less 1 day per character level). The captive receives a Will save with a DC equal to 10 + slaver's character level + slaver's Cha mod + slaver's Intimidate modifier. A slaver automatically succeeds at all Intimidate checks against broken slaves (former captives). A slaver can attempt to simultaneously break an amount of captives equal to his character level.

Permanent Skills (ex): Appraise, Intimidate, Sense Motive and Use Rope become class skills regardless of your current class.

Terrifying Visage (ex): When holding a whip or other item of punishment, the slaver receives a
+1 circumstance bonus to Intimidate checks equal to their character level.

 

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