FEMME FATALE(By "Iron_Chef")

“Conan licked suddenly dry lips. By Mitra, what a woman! She was glorious: her legs, her breasts, her whole body was perfect.”---Steve Perry

Femme Fatales are beautiful and charming women, often found among the courtesans and mistresses frequented by the nobility. They are most frequently cold and calculating creatures driven by a quest for personal power, whether they wear the crown themselves or direct the course of events from the shadows. Typically, they will seek out the most powerful and wealthy man they can find, seduce him, drain him of cash and gifts, then abandon him for a
more promising target.

“She danced away with a saucy laugh and an even saucier roll of her hips. Mayhap his purse could stand one more night.”
---Robert Jordan, CONAN THE UNCONQUERED


Hardly a Conan story exists that does not feature a Femme Fatale. They are powerful movers and shakers behind the scenes of any civilized society. Their lust for power often leads them along the road of theassassin, poisoner, sorcerer or thief if they cannot become nobles themselves. An alarming number of Femme Fatales, often ex-paramours of sinister sorcerers, possess enough ill-gotten arcane knowledge to have the Dabbler feat, and these are the most
dangerous seductresses of all.

Variant Femme Fatale: Priestesses of demon gods and fertility goddesses (such as Derketo and Ishtar) all make flavorful variants over the more common variety, as do obsessive, psychotic stalkers who aren't so much fixated on obtaining wide personal power as in complete domination over a single target.

Femme Fatales, Race and Favoured Class: Any female from any civilized (non-nomadic) race should be able to take Femme Fatale as her favoured class; they exist in cities everywhere. Most femme fatales in Hyboria are exotic beauties from the decadent foreign lands of Khitai, Shem (the western city-states), Stygia, Vendhya, or Zamora; however, many Nemedian and Zingaran femme fatales exist.

Male Version: This class can easily be adapted to males, if desired. For another take on male seducers, see the “Lothario” PrC in The Quintessential Human and Ultimate Prestige Classes, Vol. 2, both by Mongoose Publishing.

Abilities: A high Charisma is most important to a Femme Fatale. High scores in Dexterity (for a high dodge, initiative, and finesse attack), Intelligence (for skill points) and Wisdom are also useful.

Abbreviation: Fem

HD: d6

Starting Equipment: 100 + 10d6 sp

Skill Points At 1st level: (8 + Int mod) x4
Skill Points At Each Additional Level: 8 + Int mod

Class Skills: Appraise (Int), Bluff (Cha), Craft (Int), Craft (Herbalism) (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Knowledge (Local or Nobility), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex).
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Level 1: Art of Seduction +2, Charismatic Defense, Sneak Attack Style, Sneak Attack +1d6/+1d8. Base Attack +0, Base Dodge +0, Base Parry +0, Magic Attack +0, Fort +0, Ref +2, Will +2.

Level 2: Dance of Desire 1/day, Fervent Kiss 1/day. Base Attack +1, Base Dodge +1, Base Parry +0, Magic Attack +0, Fort +0, Ref +3, Will +3.

Level 3: Black Widow, Passion, Sneak Attack +2d6/+2d8. Base Attack +2, Base Dodge +1, Base Parry +1, Magic Attack +1, Fort +1, Ref +3, Will +3.

Level 4: Art of Seduction +4, Dance of Desire 2/day.
Base Attack +3, Base Dodge +2, Base Parry +1,
Magic Attack +1, Fort +1, Ref +4, Will +4.

Level 5: Fervent Kiss 2/day, Sneak Attack +3d6/+3d8. Base Attack +3, Base Dodge +2, Base Parry +2, Magic Attack +2, Fort +1, Ref +4, Will +4.

Level 6: Bonus Feat, Sneak Attack Style. Base Attack +4, Base Dodge +3, Base Parry +2, Magic Attack +2, Fort +2, Ref +5, Will +5.

Level 7: Dance of Desire 3/day, Evasion, Sneak Attack +4d6/4d8. Base Attack +5, Base Dodge +3, Base Parry +3, Magic Attack +3, Fort +2, Ref +5, Will +5.

Level 8: Art of Seduction +6, Fervent Kiss 3/day. Base Attack +6/+1, Base Dodge +4, Base Parry +3, Magic Attack +3, Fort +2, Ref +6, Will +6.

Level 9: Mobility, Sneak Attack +5d6/+5d8. Base Attack +6/+1, Base Dodge +4, Base Parry +4, Magic Attack +4, Fort +3, Ref +6, Will +6.

Level 10: Bonus Feat, Dance of Desire 4/day. Base Attack +7/+2, Base Dodge +5, Base Parry +4, Magic Attack +4, Fort +3, Ref +7, Will +7.

Level 11: Fervent Kiss 4/day, Sneak Attack +6d6/+6d8. Base Attack +8/+3, Base Dodge +5, Base Parry +5, Magic Attack +5, Fort +3, Ref +7, Will +7.

Level 12: Art of Seduction +8, Sneak Attack Style. Base Attack +9/+4, Base Dodge +6, Base Parry +5, Magic Attack +5, Fort +4, Ref +8, Will +8.

Level 13: Dance of Desire 5/day, Sneak Attack +7d6/+7d8. Base Attack +9/+4, Base Dodge +6, Base Parry +6, Magic Attack +6, Fort +4, Ref +8, Will +8.

Level 14: Bonus Feat, Fervent Kiss 5/day. Base Attack +10/+5, Base Dodge +7, Base Parry +6, Magic Attack +6, Fort +4, Ref +9, Will +9.

Level 15: Sneak Attack +8d6/+8d8. Base Attack +11/+6/+1, Base Dodge +7, Base Parry +7, Magic Attack +7, Fort +5, Ref +9, Will +9.

Level 16: Art of Seduction +10. Base Attack +11/+6/+1, Base Dodge +8, Base Parry +7, Magic Attack +7, Fort +5, Ref +10, Will +10.

Level 17: Dance of Desire 6/day, Sneak Attack +9d6/+9d8. Base Attack +12/+7/+2, Base Dodge +8, Base Parry +8, Magic Attack +8, Fort +5, Ref +10, Will +10.

Level 18: Bonus Feat, Fervent Kiss 6/day, Sneak Attack Style. Base Attack +13/+8/+3, Base Dodge +9, Base Parry +8, Magic Attack +8, Fort +6, Ref +11, Will +11.

Level 19: Sneak Attack +10d6/+10d8. Base Attack +14/+9/+4, Base Dodge +9, Base Parry +9, Magic Attack +9, Fort +6, Ref +11, Will +11.

Level 20: Art of Seduction +12. Base Attack +15/+10/+5, Base Dodge +10, Base Parry +9, Magic Attack +9, Fort +6, Ref +12, Will +12.
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CLASS FEATURES:
Weapon & Armor Proficiency: A Femme Fatale is proficient with all simple weapons, poniards and whips. They are not proficient with any armour or shields.

Art of Seduction: The femme fatale receives a +2 bonus at first level to all Bluff, Diplomacy, Gather Information, and Perform skill checks against those attracted to her gender when wearing light or no armour. This bonus increases by +2 every fourth level (+4 at 4th level, +6 at 8th level, +8 at 12th level, etc.).

Charismatic Defense: The femme fatale uses her Charisma modifier as a bonus to her Dodge DV and saving throws at all times vs. those attracted to her gender when wearing no armour. This bonus is reduced by 50% if light armour and negated completely by medium or heavy armor.

Sneak Attack Style: As Thief.
Sneak Attack: As Thief.

Dance of Desire: A Femme Fatale with three or more ranks in Perform (Dance) can, with a successful skill check, cause all those within 30 feet of her who are attracted to her gender (and not otherwise distracted, such as in combat) to become fascinated with her. The targets to be fascinated are allowed a Will save (DC equals 10 + her Perform: Dance skill modifier). Those fascinated receive a -4 penalty to Listen and Spot checks so long as she keeps dancing. Should a target make its save, she cannot attempt to fascinate that same target again for 24 hours. If she has six or more ranks in Perform (Dance), the fascinated audience's penalty to Listen and Spot checks is further increased to -6; if she has ten or more ranks in Perform (Dance) the fascinated audience's penalty to Listen and Spot checks is further increased to -8. The femme fatale must be wearing no armor to use dance of desire. At 2nd level, she can use this ability once per day; this increases to twice per day at 4th level, and by one use every third level thereafter (3/day at 7th, 4/day at 10th, etc.).

Fervent Kiss: Once per day, a Femme Fatale can use her fervent kiss class feature against a person attracted to her gender to achieve one of the following effects of her choice: 1) To stabilize a dying individual; this works like an automatic success of the Heal skill; 2) impart a +1 morale bonus to an individal's attack, damage, skill checks and saving throws for a number of hours equal to her Charisma modifier; or 3) receive a +1 bonus to her next Bluff, Diplomacy, Gather Information or Sense Motive skill check against the target of her kiss. The femme fatale must be wearing no armor or light armor to use fervent kiss. Her use of this class feature increases to twice per day at 5th level, and by one more use every third level thereafter
(3/day at 8th level, 4/day at 11th level, etc.).

Black Widow: The femme fatale gains the Poison Use feat for free (and ignores the prerequisites) at 3rd level.

Passion: At 3rd level, a femme fatale can make someone attracted to her gender into her thrall through sexual intercourse. She must make a Perform check opposed by her victim's Will save (DC 10 + her Perform modifier). If she succeeds, the target becomes her thrall. In order to attack, disobey, or lie to the femme fatale, the thrall must make a Will save (DC 10
+ Femme Fatale's class level + Femme Fatale's Charisma modifier). A thrall has a -4 penalty to saves against a femme fatale's Charisma based skills, spells and spell-like abilities.

If a femme fatale is attacked or obviously in danger, her thrall gets a +2 to attack and damage rolls made while defending her. A femme fatale may hold one person in thrall at 3rd level and a second at 5th level. A person cannot be enthralled by two femme fatales at the same time.

Bonus Feat: At 6th level, and every four levels thereafter (10th, 14th, and 18th) the femme fatale may choose any a bonus feat from this list: Alertness, Beauteous Visage, Charming, Commanding Voice, Courtesan, Dangerous Beauty, Dodge, Fleet-Footed, Gossip Network, Light-Footed, Improved Initiative, Iron Will, Lightning Reflexes, Negotiator, No Honour, Patience, Performer, Persuasive, Priest (she ignores the prerequisites), Seductive, Skill Focus, Sleep
Mastery, Sneak Subdual, Stealthy.

Evasion: At 7th level, the femme fatale gains Evasion. If exposed to any effect that allows a Reflex saving throw for half damage, the femme fatale takes no damage wioth a successful saving throw. Evasion can only be ud if she is wearing light or no armour. If the femme fatale already has Evasion as a class feature from some other class, she instead gains Alertness.

Mobility: At 9th level, the femme fatale gains a +4 dodge bonus to Defence Value against attacks of opportunity caused when she moves out of or within a threatened area. If the femme fatale already has Mobility from some other class, she instead gains Fleet-Footed.
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NEW FEATS

APPEARANCE: ABOVE AVERAGE (General)
Physically, you are more appealing to others. This can take the form of something blatant, such as a perfectly sculpted face, or something more subtle, like a pair of radiant or unusually colored eyes.
Prerequisites: Cha 11+.
Benefit: You gain a +2 bonus to Bluff (non-combat), Diplomacy and Gather Information checks.
Special: You may only take this feat at first level.

BEAUTEOUS VISAGE (General)
You are supernaturally attractive.
Prerequisite: Charisma 18+.
Benefit: You are becoming beyond the ken of mortals, with a face that could launch a thousand ships or break ten thousand hearts. Barring obvious hostility, all NPC attitudes from those attracted to your gender are automatically raised by two levels and a Charisma check can potentially raise them even more, but cannot lower it.
Special: This feat can only be taken at 1st level unless you are a Scholar with a Corruption score of 7+.

CHARMING (General feat)
You are extremely charming, clever and witty.
Prerequisite: Cha 13+.
Benefit: Your Charisma is considered to be two points higher than normal for determining your ability modifier to all Charisma-based skills against those attracted to your gender.
Special: Your Charisma increase granted by this feat only counts towards your magic attack modifier vs. those attracted to your gender.

CHARISMATIC DEFENSE (General)
Your exquisite body distracts your enemies in combat.
Prerequisite: Cha 13+.
Benefit: You use your Charisma modifier as a bonus to your Dodge DV and saving throws at all times vs. those attracted to your gender when you are wearing no armor. This bonus is reduced by 50% if you are wearing light armor and negated completely by wearing medium or heavy armor. This feat provides an mechanic for the scanty style of battle dress popular among sword & sorcery archetypes such as chainmail bikini heroines and loincloth wearing barbarians.

COMMANDING VOICE (General)
Your voice is beautiful and confident.
Prerequisite: Cha 13+.
Benefit: You gain a +2 bonus to all Bluff and Diplomacy checks that involve speaking, and to Perform checks that involve speaking, singing or reciting verse.

COURTESAN (General)
Clever, witty, and well-educated, courtesans advise, seduce and entertain clients on every level. They also learn to manipulate others to their advantage.
Benefit: The following are always considered class skills for you, regardless of class: Bluff, Diplomacy, Gather Information, and Perform. You receive a +1 bonus to each skill (Bluff bonus in non-combat only).

DANGEROUS BEAUTY (General)
You have a certain something about you that compels others to lust after you, regardless of the danger.
Prerequisites: Charisma 15+, Appearance: Above Average.
Benefit: Targets lose the benefit of their Wisdom bonus against all of your Charisma based skill checks.
Special: This penalty applies to any Will saves against spells cast by you from the Hypnotism sorcery style.

GOSSIP NETWORK (General)
You have a reliable network of friends, lovers and/or contacts among a certain group or unique location.
Prerequisite: Cha 13+.
Benefit: You gain a +4 bonus to Gather Informationand Intimidate checks within a particular city or among a certain organization.
Special: The group or location selected can be changed after six months spent with a new group or in a new location.

SEDUCTIVE (General)
Your seductive manner allows you to manipulate those attracted to you like mere puppets on a string.
Prerequisites: Cha 13+, Appearance: Above Average.
Benefit: You begin the day with a number of Seduction points equal to your Charisma modifier. Any time you make a Charisma based skill check to influence or impress someone attracted to your gender, you may spend a Seduction point to add a +1d6 bonus to your roll. Additionally, before an opponent makes a Charisma-based skill check or Sense Motive roll against you (or someone you are trying to bluff,. persuade, or seduce), you may spend a Seduction point to incur a -1d6 penalty to your opponent’s roll. Unspent Seduction points are lost at the end of the day.
Special: You may take this feat up to three times; each time, it increases the size of the die (d6 to d8, d8 to 2d6) and you gain an additional Seduction point.

SIGN OF THE WHORE (General)
Your birth was strongly influenced by the whore, the sign of temptation. Your birthright became an uncanny knack to manipulate others.
Benefit: Once per day, you may make a Bluff (Seduction) skill check as a free action to overwhelm a target attracted to your gender with your seductive presence. If the target fails to make a Will save with a DC equal to your skill check result, you gain a +10 bonus on your next Bluff, Diplomacy, Gather Information, Intimidate or Perform check against him.
Special: This feat may only be taken at first level.

VIXEN (General)
You naturally know how to use your beauty and seductive manner to manipulate others.
Benefit: You gain a +2 bonus to Bluff checks out of combat against those attracted to your gender. Bluff, Diplomacy, Gather Information and Perform are always considered class skills for you.
Special: This feat can only be taken at first level.
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NEW EQUIPMENT

Clothing, Serving Wench: .5 sp (5 cp). A cheap muslin outfit covering little more than trull’s garb. It advertises the wearer’s lowly profession plainly, granting a +2 circumstance bonus to female Disguise checks to impersonate a serving wench.

Clothing, Trull: 2 sp. This scanty attire consists of a colorful, diaphanous silk loincloth and a suggestive, low-riding belt to attach it to. Red is the usual color of the silk, as red is the color asociated with whores and avoided by other women. This has led to trulls being referred to as “red silk girls” in many cities. Trull’s clothing advertises the wearer’s profession plainly, granting a +2 circumstance bonus to female Disguise checks to impersonate a trull.

Clothing, Courtesan: 20 sp. This revealing but comparitively expensive attire consists of thin golden breast plates (not to be confused with breastplate armor; the plates are mere coverings that emphasize rather than disguise) which are connected by a tiny golden chain, a bejewelled golden belt, and a gold-embroidered diaphanous silk loin cloth. Courtesan’s clothing advertises the wearer’s profession plainly but with more taste and ostentation than trull’s clothing, granting a +2 circumstance bonus to female Disguise checks to impersonate a courtesan. Daring noblewomen in decadent lands such as Zamora sometimes cannot be told apart from their courtesan counterparts, leading to embarrassing and deadly mistakes.

Dress, Daring: 20-50 sp. A female wearing this exquisitely made, daringly slit silk garment gains a +2 circumstance bonus on Bluff, Diplomacy and Gather Information checks against those attracted to the wearer’s gender. Dresses of this type are worn by courtesans and lusty noblewomen; styles, color, cut and embroidery vary wildly, but all reveal more than they conceal. A female wearing one gains a +2 circumstance modifier to Disguise checks made to impersonate a courtesan or noblewoman on the prowl.

Female Make-Up Kit: 5 sp. Kohl for the eyes, powder, rouge, garish red lip coloring, all cheap. A woman who wears this is often said to get her beauty from a "paint pot" and may be implied to have little beauty of her own as natural, at least by jealous competitors. It is frequently worn by tavern trulls and streetwalkers to call attention to their eyes and profession. The price is for a one month supply. It provides a +1 circumstance penalty to the disguise skill of any female trying to pose as a cheap trull.

Female Make-Up Kit, Deluxe: 50 sp. This is the kind used by many concubines, courtesans or noble ladies, being composed of excellent quality materials. The price is for a one month supply. It provides a +1 bonus to disguise checks for females trying to pose as courtesans or nobles, and a +1 bonus to all Charisma-based skill checks between the female wearing it and those attracted to her gender.

Female Make-Up Kit, Masterwork: 150 sp. This kit is composed of only the rarest and most expensive beauty enhancers available throughout the known world. Only the richest concubines, courtesans and noble ladies can afford it. The price is for a one month supply. It provides a +2 circumstance bonus to disguise checks for females trying to pose as high-ranking courtesans or nobles, and a +2 bonus to all Charisma-based skill checks between the female wearing it and those attracted to her gender.

Jewelry, Arm Ring: 10-50 sp. This is a gold band designed to fit around the upper arm snugly. Arm bands vary in design from the plain but masculine ring favored by many warriors, to the ornate, slithering serpents favored by Stygian noblewomen. Costs vary according to the intricacy and ornamentation; certainly more expensive versions exist, but are not commonly encountered.

Jewelry, Anklet: 5-20 sp. This is a flimsy gold chain worn around the ankle favored by courtesans. The varying cost accounts for different levels of quality in the metal and design. More expensive versions (often set with gems) exist for up to 100 sp.

Jewelry, Bracelet: 2 sp-200sp. Worn around the wrists, these clink and clash together or against other objects, creating a -2 penalty to Move Silently checks. Neck versions are rumored to exist in the Black Kingdoms where some tribes use multiple rings to stretch their women’s necks out over time.

Jewelry, Necklace: 4 sp-400 sp. Whether plain or set with gems, these flashy items are designed to draw attention to the wearer’s neck and chest. Costs vary according to the intricacy and ornamentation; certainly more expensive versions exist, but are not commonly encountered.

Jewelry, Ring: 2-200 sp. Available in many different designs and with many ornamentations, in different quality levels. Versions exist for the ears, fingers, nose, toes, and other body parts. More expensive rings exist but are not commonly encountered. Signet rings feature an upraised family crest or other readily identifiable symbol and are used to seal important documents in wax as a form of proof that the document comes with authority. Signet rings typically cost 10 sp.

Perfume, Common: 5 sp. These are the strong, cheap perfumes used by dancers and trulls everywhere. Each bottle holds approximately 30 applications. Each application provides a +1 bonus to Charisma-based skill checks and a +4 bonus to rolls to locate you by scent and the perfume has a duration of 1d4+1 hours. Wearing more than one application at a time does not improve the bonus to Charisma-based skill checks, but does increase the duration by 1d4+1 hours and the bonus to locate you by scent to +8.

Perfume, Fancy: 50 sp. These are expensive local perfumes representing the best commonly available, and are worn by courtesans and noble ladies alike. Each bottle holds approximately 30 applications. Each application provides a +2 bonus to Charisma-based skill checks and a +6 bonus to rolls by others to locate you by scent and the perfume has a duration of 1d4+1 hours. Wearing more than one application at a time does not improve the bonus to Charisma-based skill checks, but does increase the duration by 1d4+1 hours and the bonus to locate you by scent to +10.

Perfume, Exotic: 150 sp. These are the rarest, most exquisite lotus blossom fragrances imported from Stygia, Vendhya and Khitai. Each bottle is a minor work of art in and of itself and holds approximately 30 applications. Each application provides a +4 bonus to Charisma-based skill checks and a +10 bonus to rolls by others to locate you by scent and the perfume has a duration of 1d4+1 hours. Wearing more than one application at a time does not improve the bonus to Charisma-based skill checks, but does increase the duration by 1d4+1 hours and the bonus to locate you by scent to +12.
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NEW MAGIC ITEMS:

Necklace of Fire: Although exact details of the legend vary, all versions of the tale say a sorcerer laid a spell on this necklace for a queen, and a woman who wears it becomes irresistible.

“Thirteen rubies, each as big as the first joint of a man’s thumb, each set on a moonstone-crusted seashell in gold. Now, that’s worth stealing.”
---Robert Jordan, CONAN THE UNCONQUERED


Any female who wears the necklace of fire receives a +10 bonus to all Charisma based skill checks against those attracted to her gender.
Cost: 10,000 sp.

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